Game Design Resources

  • Game Feel - Steve Swink
  • Masahiro Sakurai (There are very practical, high level lessons to be learned for push/pull or risk/ reward design principles & and tons of miscellaneous polish tips and tricks)

Technical Resources / Engine Development

  • Foundations of Game Engine Development - Eric Lengyel (Volume 1. has some nice Geometric Algebra resources too)
  • Game Engine Development - Jason Gregory
  • Game Physics Engine Development - Ian Millington
  • Real-Time Collision Detection - Christer Ericson
  • Real Time Rendering
  • https://engine-programming.github.io/